Pedagogy

My approach to teaching is shaped by my experience across creative practice, higher education and research. I'm particularly interested in how students develop as independent creative practitioners - not only through acquiring technical skills, but through questioning, experimentation, reflection and learning from the creative process itself.

My pedagogic interests include reflective practice, experiential and practice-based learning, inclusive approaches to teaching, creative technologies and the changing role of AI within education.

Across my teaching, I'm interested in creating environments where students can explore ideas, take creative risks and develop the confidence to understand and articulate their own practice.

The work below explores one strand of this wider pedagogic practice: the role of reflection within creative arts education and how we might move beyond traditional reflective journals towards approaches that are more meaningful to creative students.


Enhancing Reflective Practice for Undergraduate Creative Arts Students

“The most casual notice of the activities of a young child reveals a ceaseless display of exploring and testing activity… they are experimented with till they cease to yield new qualities.”
— John Dewey

Dewey's description of curiosity resonates strongly with creative education. Creative practice is inherently exploratory: ideas are tested, things don't always work as expected, decisions are reconsidered and new possibilities emerge through making.

Reflective practice creates space for students to make sense of this process. Rather than focusing solely on the finished outcome, it encourages them to consider what they tried, what changed, what they discovered and how those experiences might shape what they do next.

For me, this relationship between curiosity, experimentation and reflection sits at the heart of creative learning.

The diagrams below explore how reflection can be embedded within the often messy and iterative nature of the creative design process.

Diagram titled 'The Fuzzy Front End' showing the messy start of the design process with a chaotic scribble, arrows, and notes about research, concept, and design phases, including questions on reflecting and developing ideas.
An infographic comparing the generalized reflective process and the generalized design process, illustrating steps such as identifying problems, collecting information, planning solutions, and taking action, alongside diagrams of the design process with stages like discover, define, develop, and deliver.